#pragma once #include "world/Pos.hpp" #include "world/level/Level.hpp" //#include "network/packet/DisconnectPacket.hpp" #include "world/entity/Entity.hpp" #include "world/level/chunk/ChunkSource.hpp" #include "world/level/dimension/Dimension.hpp" //#include "world/level/storage/MockedLevelStorage.hpp" #include #include #include class MultiPlayerLevel: public Level { typedef Level super; typedef std::map EntityIdMap; typedef std::set EntitySet; static const int TICKS_BEFORE_RESET = SharedConstants::TicksPerSecond * 4; class ResetInfo { public: int x, y, z, ticks, tile, data; ResetInfo(int x, int y, int z, int tile, int data) : x(x), y(y), z(z), ticks(TICKS_BEFORE_RESET), tile(tile), data(data) {} }; typedef std::list ResetInfoList; public: MultiPlayerLevel(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int levelVersion) : super(levelStorage, levelName, settings, levelVersion) { //super(new MockedLevelStorage(), "MpServer", Dimension.getNew(dimension), levelSettings); //this->difficulty = difficulty; //setSpawnPos(new Pos(8, 64, 8)); //this.savedDataStorage = connection.savedDataStorage; } //@todo: destructor (to Entities) void tick() { if (adventureSettings.doTickTime) { setTime(getTime() + 1); } updateSkyDarken(); for (int i = 0; i < 10 && !reEntries.empty(); i++) { auto it = reEntries.begin(); Entity* e = *it;//reEntries.iterator().next(); reEntries.erase(it); //if (!entities.contains(e)) addEntity(e); auto jt = std::find(entities.begin(), entities.end(), e); if (jt == entities.end()) addEntity(e); } for (auto it = updatesToReset.begin(); it != updatesToReset.end();) { ResetInfo& r = *it; if (--r.ticks == 0) { super::setTileAndDataNoUpdate(r.x, r.y, r.z, r.tile, r.data); super::sendTileUpdated(r.x, r.y, r.z); it = updatesToReset.erase(it); } else ++it; } } void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1) { for (auto it = updatesToReset.begin(); it != updatesToReset.end();) { ResetInfo& r = *it; if (r.x >= x0 && r.y >= y0 && r.z >= z0 && r.x <= x1 && r.y <= y1 && r.z <= z1) { it = updatesToReset.erase(it); } else ++it; } } void validateSpawn() { setSpawnPos(Pos(8, 64, 8)); } void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay) { } bool tickPendingTicks(bool force) { return false; } //@todo //void setChunkVisible(int x, int z, bool visible) { // if (visible) chunkCache.create(x, z); // else chunkCache.drop(x, z); // if (!visible) { // this->setTilesDirty(x * 16, 0, z * 16, x * 16 + 15, depth, z * 16 + 15); // } //} bool addEntity(Entity* e) { bool ok = super::addEntity(e); forced.insert(e); if (!ok) { reEntries.insert(e); } return ok; } void removeEntity(Entity* e) { super::removeEntity(e); forced.erase(e); } void putEntity(int id, Entity* e) { Entity* old = getEntity(id); if (old != NULL) { removeEntity(old); } forced.insert(e); e->entityId = id; if (!addEntity(e)) { reEntries.insert(e); } entitiesById.insert(std::make_pair(id, e)); } Entity* getEntity(int id) { EntityIdMap::const_iterator cit = entitiesById.find(id); return cit != entitiesById.end()? cit->second : NULL; } Entity* removeEntity(int id) { auto it = entitiesById.find(id); if (it != entitiesById.end()) { Entity* e = it->second; entitiesById.erase(it); removeEntity(e); return it->second; } return NULL; } bool setDataNoUpdate(int x, int y, int z, int data) { int t = getTile(x, y, z); int d = getData(x, y, z); if (super::setDataNoUpdate(x, y, z, data)) { updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d)); return true; } return false; } bool setTileAndDataNoUpdate(int x, int y, int z, int tile, int data) { int t = getTile(x, y, z); int d = getData(x, y, z); if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) { updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d)); return true; } return false; } bool setTileNoUpdate(int x, int y, int z, int tile) { int t = getTile(x, y, z); int d = getData(x, y, z); if (super::setTileNoUpdate(x, y, z, tile)) { updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d)); return true; } return false; } bool doSetTileAndData(int x, int y, int z, int tile, int data) { clearResetRegion(x, y, z, x, y, z); if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) { // if (setTile(x, y, z, tile)) { // setData(x, y, z, data); tileUpdated(x, y, z, tile); return true; } return false; } void disconnect() { //connection.sendAndDisconnect(/*new*/ DisconnectPacket("Quitting")); } protected: void tickTiles() { } /*@Override*/ ChunkSource* createChunkSource() { //chunkCache = /*new*/ MultiPlayerChunkCache(this); //return chunkCache; return NULL; } void entityAdded(Entity* e) { super::entityAdded(e); auto it = reEntries.find(e); if (it != reEntries.end()) { reEntries.erase(it); } } void entityRemoved(Entity* e) { super::entityRemoved(e); auto it = forced.find(e); if (it != forced.end()) { if (e->isAlive()) { reEntries.insert(e); } else { forced.erase(it); } } } // void tickWeather() { // if (dimension.hasCeiling) return; // // if (lightningTime > 0) { // lightningTime--; // } // // oRainLevel = rainLevel; // if (levelData.isRaining()) { // rainLevel += 0.01; // } else { // rainLevel -= 0.01; // } // if (rainLevel < 0) rainLevel = 0; // if (rainLevel > 1) rainLevel = 1; // // oThunderLevel = thunderLevel; // if (levelData.isThundering()) { // thunderLevel += 0.01; // } else { // thunderLevel -= 0.01; // } // if (thunderLevel < 0) thunderLevel = 0; // if (thunderLevel > 1) thunderLevel = 1; // } private: ResetInfoList updatesToReset; //ClientConnection connection; //MultiPlayerChunkCache chunkCache; EntityIdMap entitiesById; EntitySet forced; EntitySet reEntries; };