#ifndef NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__ #define NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__ //package net.minecraft.client.particle; #include "Particle.h" class HugeExplosionSeedParticle: public Particle { typedef Particle super; public: HugeExplosionSeedParticle(Level* level, float x, float y, float z, float xa, float ya, float za) : super(level, x, y, z, 0, 0, 0), life(0), lifeTime(8) { } void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) {} void tick() { for (int i = 0; i < 6; i++) { float xx = x + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4; float yy = y + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4; float zz = z + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4; level->addParticle(PARTICLETYPE(largeexplode), xx, yy, zz, life / (float) lifeTime, 0, 0); } life++; if (life == lifeTime) remove(); } int getParticleTexture() { return ParticleEngine::TERRAIN_TEXTURE; } private: int life; int lifeTime; }; #endif /*NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__*/