#pragma once

#include "AddEntityPacket.hpp"
#include "AddItemEntityPacket.hpp"
#include "AddMobPacket.hpp"
#include "AddPaintingPacket.hpp"
#include "AddPlayerPacket.hpp"
#include "AnimatePacket.hpp"
#include "AdventureSettingsPacket.hpp"
#include "ChatPacket.hpp"
#include "ContainerAckPacket.hpp"
#include "ContainerOpenPacket.hpp"
#include "ContainerClosePacket.hpp"
#include "ContainerSetDataPacket.hpp"
#include "ContainerSetSlotPacket.hpp"
#include "ContainerSetContentPacket.hpp"
#include "ChunkDataPacket.hpp"
#include "DropItemPacket.hpp"
#include "EntityEventPacket.hpp"
#include "ExplodePacket.hpp"
#include "HurtArmorPacket.hpp"
#include "InteractPacket.hpp"
#include "LevelEventPacket.hpp"
#include "LoginPacket.hpp"
#include "LoginStatusPacket.hpp"
#include "MessagePacket.hpp"
#include "MoveEntityPacket.hpp"
#include "MovePlayerPacket.hpp"
#include "PlaceBlockPacket.hpp"
#include "PlayerActionPacket.hpp"
#include "PlayerEquipmentPacket.hpp"
#include "PlayerArmorEquipmentPacket.hpp"
#include "ReadyPacket.hpp"
#include "RemoveBlockPacket.hpp"
#include "RemoveEntityPacket.hpp"
#include "RemovePlayerPacket.hpp"
#include "RespawnPacket.hpp"
#include "RequestChunkPacket.hpp"
#include "SendInventoryPacket.hpp"
#include "SetEntityDataPacket.hpp"
#include "SetEntityMotionPacket.hpp"
#include "SetHealthPacket.hpp"
#include "SetSpawnPositionPacket.hpp"
#include "SetTimePacket.hpp"
#include "SignUpdatePacket.hpp"
#include "StartGamePacket.hpp"
#include "TakeItemEntityPacket.hpp"
//#include "TeleportEntityPacket.hpp"
#include "TileEventPacket.hpp"
#include "UpdateBlockPacket.hpp"
#include "UseItemPacket.hpp"

