#pragma once

#include "Tile.hpp"

#include "BedTile.hpp"
#include "BookshelfTile.hpp"
#include "Bush.hpp"
#include "CactusTile.hpp"
#include "CarriedTile.hpp"
#include "ClayTile.hpp"
#include "ChestTile.hpp"
#include "ClothTile.hpp"
#include "CropTile.hpp"
#include "DirtTile.hpp"
#include "DoorTile.hpp"
#include "FarmTile.hpp"
#include "FenceTile.hpp"
#include "FenceGateTile.hpp"
#include "FireTile.hpp"
#include "FurnaceTile.hpp"
#include "GlassTile.hpp"
#include "GrassTile.hpp"
#include "GravelTile.hpp"
#include "HeavyTile.hpp"
#include "IceTile.hpp"
#include "InvisibleTile.hpp"
#include "LadderTile.hpp"
#include "LeafTile.hpp"
#include "LightGemTile.hpp"
#include "LiquidTileDynamic.hpp"
#include "LiquidTileStatic.hpp"
#include "MelonTile.hpp"
#include "MultiTextureTile.hpp"
#include "Mushroom.hpp"
#include "ObsidianTile.hpp"
#include "OreTile.hpp"
#include "MetalTile.hpp"
#include "NetherReactor.hpp"
#include "QuartzBlockTile.hpp"
#include "RedStoneOreTile.hpp"
#include "ReedTile.hpp"
#include "SandStoneTile.hpp"
#include "Sapling.hpp"
#include "SignTile.hpp"
#include "SnowTile.hpp"
#include "StairTile.hpp"
#include "StemTile.hpp"
#include "StonecutterTile.hpp"
#include "StoneTile.hpp"
#include "StoneSlabTile.hpp"
#include "TallGrass.hpp"
#include "ThinFenceTile.hpp"
#include "TopSnowTile.hpp"
#include "TorchTile.hpp"
#include "TrapDoorTile.hpp"
#include "TreeTile.hpp"
#include "TntTile.hpp"
#include "WebTile.hpp"
#include "WorkbenchTile.hpp"

