#ifndef NET_MINECRAFT_NETWORK_PACKET__RespawnPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__RespawnPacket_H__ #include "../Packet.h" class RespawnPacket: public Packet { public: RespawnPacket() { } RespawnPacket(const Player* p) : x(p->x),y(p->y),z(p->z), entityId(p->entityId) { } void write(RakNet::BitStream* bitStream) { bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_RESPAWN)); bitStream->Write(entityId); bitStream->Write(x); bitStream->Write(y); bitStream->Write(z); } void read(RakNet::BitStream* bitStream) { bitStream->Read(entityId); bitStream->Read(x); bitStream->Read(y); bitStream->Read(z); } void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) { callback->handle(source, (RespawnPacket*)this); } float x; float y; float z; int entityId; }; #endif /*NET_MINECRAFT_NETWORK_PACKET__RespawnPacket_H__*/