#include "WorkbenchScreen.h" #include "CraftingFilters.h" #include "../../../../world/level/material/Material.h" WorkbenchScreen::WorkbenchScreen(int craftingSize) : super(craftingSize) { } WorkbenchScreen::~WorkbenchScreen() { } bool WorkbenchScreen::filterRecipe(const Recipe& r) { return !CraftingFilters::isStonecutterItem(r.getResultItem()); }