#include "LevelConstants.h" int LevelConstants::LEVEL_HEIGHT = 128; int LevelConstants::CHUNK_WIDTH = 16; // in blocks int LevelConstants::CHUNK_DEPTH = 16; int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH; int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;