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89
Minecraft.Client/StitchedTexture.h
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89
Minecraft.Client/StitchedTexture.h
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#pragma once
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using namespace std;
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#include "..\Minecraft.World\Icon.h"
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class Texture;
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class StitchedTexture : public Icon
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{
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private:
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const wstring name;
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protected:
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Texture *source;
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vector<Texture *> *frames;
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private:
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typedef vector<pair<int, int> > intPairVector;
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intPairVector *frameOverride;
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int flags;
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protected:
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bool rotated;
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int x;
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int y;
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protected:
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int width;
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int height;
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float u0;
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float u1;
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float v0;
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float v1;
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float widthTranslation;
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float heightTranslation;
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protected:
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int frame;
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int subFrame;
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public:
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static StitchedTexture *create(const wstring &name);
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~StitchedTexture();
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protected:
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StitchedTexture(const wstring &name);
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public:
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void initUVs(float U0, float V0, float U1, float V1);
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void init(Texture *source, vector<Texture *> *frames, int x, int y, int width, int height, bool rotated);
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void replaceWith(StitchedTexture *texture);
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int getX() const;
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int getY() const;
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int getWidth() const;
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int getHeight() const;
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float getU0(bool adjust = false) const;
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float getU1(bool adjust = false) const;
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float getU(double offset, bool adjust = false) const;
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float getV0(bool adjust = false) const;
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float getV1(bool adjust = false) const;
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float getV(double offset, bool adjust = false) const;
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wstring getName() const;
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virtual int getSourceWidth() const;
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virtual int getSourceHeight() const;
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virtual void cycleFrames();
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Texture *getSource();
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Texture *getFrame(int i);
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virtual int getFrames();
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/**
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* Loads animation frames from a file with the syntax, <code>
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* 0,1,2,3,
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* 4*10,5*10,
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* 4*10,3,2,1,
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* 0
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* </code> or similar
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*
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* @param bufferedReader
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*/
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void loadAnimationFrames(BufferedReader *bufferedReader);
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void loadAnimationFrames(const wstring &string); // 4J Added
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int getFlags() const ; // 4J added
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void setFlags(int flags); // 4J added
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virtual void freeFrameTextures(); // 4J added
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virtual bool hasOwnData(); // 4J Added
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};
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