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#pragma once
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#include "Tile_SPU.h"
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class FlowerPotTile_SPU : public Tile_SPU
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{
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public:
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static const int TYPE_FLOWER_RED = 1;
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static const int TYPE_FLOWER_YELLOW = 2;
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static const int TYPE_SAPLING_DEFAULT = 3;
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static const int TYPE_SAPLING_EVERGREEN = 4;
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static const int TYPE_SAPLING_BIRCH = 5;
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static const int TYPE_SAPLING_JUNGLE = 6;
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static const int TYPE_MUSHROOM_RED = 7;
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static const int TYPE_MUSHROOM_BROWN = 8;
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static const int TYPE_CACTUS = 9;
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static const int TYPE_DEAD_BUSH = 10;
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static const int TYPE_FERN = 11;
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FlowerPotTile_SPU(int id) : Tile_SPU(id) {}
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void updateDefaultShape()
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{
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float size = 6.0f / 16.0f;
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float half = size / 2;
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setShape(0.5f - half, 0, 0.5f - half, 0.5f + half, size, 0.5f + half);
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}
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bool isSolidRender(bool isServerLevel = false) { return false; }
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int getRenderShape() { return SHAPE_FLOWER_POT; }
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bool isCubeShaped() { return false; }
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};
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