#ifndef NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__ #define NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__ //package net.minecraft.client.particle; #include "Particle.h" #include "../renderer/Tesselator.h" #include "../../world/item/Item.h" #include "../../world/level/Level.h" #include "../../world/level/tile/Tile.h" class BreakingItemParticle: public Particle { typedef Particle super; public: BreakingItemParticle(Level* level, float x, float y, float z, Item* item) : super(level, x, y, z, 0, 0, 0) { _init(item); } BreakingItemParticle(Level* level, float x, float y, float z, float xa, float ya, float za, Item* item) : super(level, x, y, z, 0, 0, 0) { _init(item); xd *= 0.1f; yd *= 0.1f; zd *= 0.1f; xd += xa; yd += ya; zd += za; } void _init(Item* item) { tex = item->getIcon(0); rCol = gCol = bCol = 1.0f; gravity = Tile::snow->gravity; size /= 2; } int getParticleTexture() { return ParticleEngine::ITEM_TEXTURE; } void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) { float u0 = (tex % 16 + uo / 4.0f) / 16.0f; float u1 = u0 + 0.999f / 16.0f / 4; float v0 = (tex / 16 + vo / 4.0f) / 16.0f; float v1 = v0 + 0.999f / 16.0f / 4; float r = 0.1f * size; float x = (float) (xo + (this->x - xo) * a - xOff); float y = (float) (yo + (this->y - yo) * a - yOff); float z = (float) (zo + (this->z - zo) * a - zOff); float br = getBrightness(a); t.color(br * rCol, br * gCol, br * bCol); t.vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u0, v1); t.vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u0, v0); t.vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u1, v0); t.vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u1, v1); } }; #endif /*NET_MINECRAFT_CLIENT_PARTICLE__BreakingItemParticle_H__*/