pragma once everywhere

This commit is contained in:
Kolyah35
2026-03-28 00:00:19 +03:00
parent a45c01d013
commit 7d3257669a
575 changed files with 37222 additions and 38345 deletions

View File

@@ -1,57 +1,55 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__
#include "../Screen.h"
#include "../Font.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include <string>
class DisconnectionScreen: public Screen
{
typedef Screen super;
public:
DisconnectionScreen(const std::string& msg)
: _msg(msg),
_back(NULL)
{}
~DisconnectionScreen() {
delete _back;
}
void init() {
if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok");
else
_back = new Button(1, "Ok");
buttons.push_back(_back);
tabButtons.push_back(_back);
_back->width = 128;
_back->x = (width - _back->width) / 2;
_back->y = height / 2;
}
void render( int xm, int ym, float a ) {
renderBackground();
super::render(xm, ym, a);
int center = (width - minecraft->font->width(_msg)) / 2;
minecraft->font->drawShadow(_msg, (float)center, (float)(height / 2 - 32), 0xffffffff);
}
void buttonClicked(Button* button) {
if (button->id == _back->id) {
minecraft->leaveGame();
}
}
bool isInGameScreen() { return false; }
private:
std::string _msg;
Button* _back;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__*/
#pragma once
#include "../Screen.h"
#include "../Font.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include <string>
class DisconnectionScreen: public Screen
{
typedef Screen super;
public:
DisconnectionScreen(const std::string& msg)
: _msg(msg),
_back(NULL)
{}
~DisconnectionScreen() {
delete _back;
}
void init() {
if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok");
else
_back = new Button(1, "Ok");
buttons.push_back(_back);
tabButtons.push_back(_back);
_back->width = 128;
_back->x = (width - _back->width) / 2;
_back->y = height / 2;
}
void render( int xm, int ym, float a ) {
renderBackground();
super::render(xm, ym, a);
int center = (width - minecraft->font->width(_msg)) / 2;
minecraft->font->drawShadow(_msg, (float)center, (float)(height / 2 - 32), 0xffffffff);
}
void buttonClicked(Button* button) {
if (button->id == _back->id) {
minecraft->leaveGame();
}
}
bool isInGameScreen() { return false; }
private:
std::string _msg;
Button* _back;
};