#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__SpringFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__SpringFeature_H__ //package net.minecraft.world.level.levelgen.feature; #include "Feature.h" #include "../../Level.h" #include "../../tile/Tile.h" #include "../../material/Material.h" #include "../../../../util/Random.h" class SpringFeature: public Feature { int tile; public: SpringFeature(int tile) { this->tile = tile; } bool place(Level* level, Random* random, int x, int y, int z) { if (level->getTile(x, y + 1, z) != Tile::rock->id) return false; if (level->getTile(x, y - 1, z) != Tile::rock->id) return false; if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock->id) return false; int rockCount = 0; if (level->getTile(x - 1, y, z) == Tile::rock->id) rockCount++; if (level->getTile(x + 1, y, z) == Tile::rock->id) rockCount++; if (level->getTile(x, y, z - 1) == Tile::rock->id) rockCount++; if (level->getTile(x, y, z + 1) == Tile::rock->id) rockCount++; int holeCount = 0; if (level->isEmptyTile(x - 1, y, z)) holeCount++; if (level->isEmptyTile(x + 1, y, z)) holeCount++; if (level->isEmptyTile(x, y, z - 1)) holeCount++; if (level->isEmptyTile(x, y, z + 1)) holeCount++; if (rockCount == 3 && holeCount == 1) { level->setTile(x, y, z, tile); level->instaTick = true; Tile::tiles[tile]->tick(level, x, y, z, random); level->instaTick = false; } return true; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__SpringFeature_H__*/