#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__StoneTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__StoneTile_H__ //package net.minecraft.world.level.tile; #include "../../../util/Random.h" #include "../material/Material.h" #include "Tile.h" class StoneTile: public Tile { public: StoneTile(int id, int tex) : Tile(id, tex, Material::stone) { } int getResource(int data, Random* random) { return Tile::stoneBrick->id; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__StoneTile_H__*/