#include "StemTile.h" StemTile::StemTile( int id, Tile* fruit ) : super(id, 15 + 6 * 16), fruit(fruit) { setTicking(true); float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } bool StemTile::mayPlaceOn( int tile ) { return tile == Tile::farmland->id; } void StemTile::tick( Level* level, int x, int y, int z, Random* random ) { super::tick(level, x, y, z, random); if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) { float growthSpeed = getGrowthSpeed(level, x, y, z); if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) { int age = level->getData(x, y, z); if (age < 7) { age++; level->setData(x, y, z, age); } else { if (level->getTile(x - 1, y, z) == fruit->id) return; if (level->getTile(x + 1, y, z) == fruit->id) return; if (level->getTile(x, y, z - 1) == fruit->id) return; if (level->getTile(x, y, z + 1) == fruit->id) return; for(int a = 0; a < 4; ++a) { int dir = a; //random->nextInt(4); int xx = x; int zz = z; if (dir == 0) xx--; if (dir == 1) xx++; if (dir == 2) zz--; if (dir == 3) zz++; int below = level->getTile(xx, y - 1, zz); if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland->id || below == Tile::dirt->id || below == Tile::grass->id)) { level->setTile(xx, y, zz, fruit->id); break; } } } } } } void StemTile::growCropsToMax( Level* level, int x, int y, int z ) { level->setData(x, y, z, 7); } float StemTile::getGrowthSpeed( Level* level, int x, int y, int z ) { float speed = 1; int n = level->getTile(x, y, z - 1); int s = level->getTile(x, y, z + 1); int w = level->getTile(x - 1, y, z); int e = level->getTile(x + 1, y, z); int d0 = level->getTile(x - 1, y, z - 1); int d1 = level->getTile(x + 1, y, z - 1); int d2 = level->getTile(x + 1, y, z + 1); int d3 = level->getTile(x - 1, y, z + 1); bool horizontal = w == this->id || e == this->id; bool vertical = n == this->id || s == this->id; bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id; for (int xx = x - 1; xx <= x + 1; xx++) for (int zz = z - 1; zz <= z + 1; zz++) { int t = level->getTile(xx, y - 1, zz); float tileSpeed = 0; if (t == Tile::farmland->id) { tileSpeed = 1; if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; } if (xx != x || zz != z) tileSpeed /= 4; speed += tileSpeed; } if (diagonal || (horizontal && vertical)) speed /= 2; return speed; } int StemTile::getColor( int data ) { int r = data * 32; int g = 255 - data * 8; int b = data * 4; return r << 16 | g << 8 | b; } int StemTile::getColor( LevelSource* level, int x, int y, int z ) { return getColor(level->getData(x, y, z)); } int StemTile::getTexture( int face, int data ) { return tex; } void StemTile::updateDefaultShape() { float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } void StemTile::updateShape( LevelSource* level, int x, int y, int z ) { yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) yy1, 0.5f + ss); } int StemTile::getRenderShape() { return Tile::SHAPE_STEM; } int StemTile::getConnectDir( LevelSource* level, int x, int y, int z ) { int d = level->getData(x, y, z); if (d < 7) return -1; if (level->getTile(x - 1, y, z) == fruit->id) return 0; if (level->getTile(x + 1, y, z) == fruit->id) return 1; if (level->getTile(x, y, z - 1) == fruit->id) return 2; if (level->getTile(x, y, z + 1) == fruit->id) return 3; return -1; } void StemTile::spawnResources( Level* level, int x, int y, int z, int data, float odds ) { super::spawnResources(level, x, y, z, data, odds); if (level->isClientSide) { return; } Item* seed = NULL; //if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; if (fruit == Tile::melon) seed = Item::seeds_melon; for (int i = 0; i < 3; i++) { if (level->random.nextInt(5 * 3) > data) continue; popResource(level, x, y, z, ItemInstance(seed)); } } int StemTile::getResource( int data, Random* random ) { return -1; } int StemTile::getResourceCount( Random* random ) { return 1; }