#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__GravelTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__GravelTile_H__ //package net.minecraft.world.level.tile; #include "../../../util/Random.h" #include "../material/Material.h" #include "HeavyTile.h" class GravelTile: public HeavyTile { typedef HeavyTile super; public: GravelTile(int type, int tex) : super(type, tex) { } int getResource(int data, Random* random) { if (random->nextInt(10) == 0) return Item::flint->id; return id; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__GravelTile_H__*/