the whole game
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32
src/world/level/tile/HeavyTile.h
Executable file
32
src/world/level/tile/HeavyTile.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__HeavyTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__HeavyTile_H__
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//package net.minecraft.world.level.tile;
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#include "Tile.h"
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class FallingTile;
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class HeavyTile: public Tile {
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typedef Tile super;
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public:
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static bool instaFall;
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HeavyTile(int id, int tex);
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HeavyTile(int id, int tex, const Material* material);
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void onPlace(Level* level, int x, int y, int z);
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void neighborChanged(Level* level, int x, int y, int z, int type);
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void tick(Level* level, int x, int y, int z, Random* random);
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int getTickDelay(Level* level);
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static bool isFree(Level* level, int x, int y, int z);
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virtual void falling(FallingTile* entity);
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virtual void onLand(Level* level, int xt, int yt, int zt, int data);
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private:
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void checkSlide(Level* level, int x, int y, int z);
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__HeavyTile_H__*/
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