the whole game
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60
src/network/packet/PlaceBlockPacket.h
Executable file
60
src/network/packet/PlaceBlockPacket.h
Executable file
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#ifndef NET_MINECRAFT_NETWORK_PACKET__PlaceBlockPacket_H__
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#define NET_MINECRAFT_NETWORK_PACKET__PlaceBlockPacket_H__
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#include "../Packet.h"
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class PlaceBlockPacket : public Packet
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{
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public:
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// the id of the player who is placing the block, used to animate the player
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int entityId;
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int x, z;
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unsigned char y, facing, blockId, blockData;
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PlaceBlockPacket()
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{
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}
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PlaceBlockPacket(int entityId, int x, int y, int z, int facing, int blockId, int blockData)
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: entityId(entityId),
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x(x),
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y((unsigned char)(y & 0xff)),
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z(z),
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facing ((unsigned char)(facing & 0xff)),
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blockId((unsigned char)(blockId & 0xff)),
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blockData((unsigned char)(blockData & 0xff))
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{
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}
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void write(RakNet::BitStream* bitStream)
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{
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bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_PLACEBLOCK));
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bitStream->Write(entityId);
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bitStream->Write(x);
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bitStream->Write(z);
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bitStream->Write(y);
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bitStream->Write(facing);
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bitStream->Write(blockId);
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bitStream->Write(blockData);
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}
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void read(RakNet::BitStream* bitStream)
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{
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bitStream->Read(entityId);
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bitStream->Read(x);
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bitStream->Read(z);
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bitStream->Read(y);
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bitStream->Read(facing);
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bitStream->Read(blockId);
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bitStream->Read(blockData);
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}
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
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{
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callback->handle(source, (PlaceBlockPacket*)this);
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}
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};
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#endif /*NET_MINECRAFT_NETWORK_PACKET__PlaceBlockPacket_H__*/
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