restore include paths for cross-platform builds because i messed absolutely every #include up. dont worry that everything is modified, all i did was normalize line endings because CLRF snuck into the repo and this prevents fake diffs

This commit is contained in:
2026-03-24 19:07:55 -04:00
parent 7d485fdcd7
commit bfecad40be
1340 changed files with 264990 additions and 264996 deletions

View File

@@ -1,38 +1,38 @@
#ifndef __RAKNET_SOCKET_H
#define __RAKNET_SOCKET_H
#include "RakNetTypes.h"
#include "RakNetDefines.h"
#include "Export.h"
namespace RakNet
{
struct RAK_DLL_EXPORT RakNetSocket
{
RakNetSocket();
~RakNetSocket();
// SocketIncludes.h includes Windows.h, which messes up a lot of compiles
// SOCKET s;
unsigned int s;
unsigned int userConnectionSocketIndex;
SystemAddress boundAddress;
unsigned short socketFamily;
#if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS)
void* recvEvent;
#endif
unsigned short remotePortRakNetWasStartedOn_PS3_PSP2;
unsigned int extraSocketOptions;
};
} // namespace RakNet
#endif
#ifndef __RAKNET_SOCKET_H
#define __RAKNET_SOCKET_H
#include "RakNetTypes.h"
#include "RakNetDefines.h"
#include "Export.h"
namespace RakNet
{
struct RAK_DLL_EXPORT RakNetSocket
{
RakNetSocket();
~RakNetSocket();
// SocketIncludes.h includes Windows.h, which messes up a lot of compiles
// SOCKET s;
unsigned int s;
unsigned int userConnectionSocketIndex;
SystemAddress boundAddress;
unsigned short socketFamily;
#if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS)
void* recvEvent;
#endif
unsigned short remotePortRakNetWasStartedOn_PS3_PSP2;
unsigned int extraSocketOptions;
};
} // namespace RakNet
#endif