.h -> .hpp everything
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@@ -1,60 +1,60 @@
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#include "MouseHandler.h"
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#include "player/input/ITurnInput.h"
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#ifdef RPI
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#include <SDL/SDL.h>
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#include <GLFW/glfw3.h>
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#endif
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MouseHandler::MouseHandler( ITurnInput* turnInput )
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: _turnInput(turnInput)
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{}
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MouseHandler::MouseHandler()
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: _turnInput(0)
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{}
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MouseHandler::~MouseHandler() {
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}
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void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
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_turnInput = turnInput;
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}
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void MouseHandler::grab() {
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xd = 0;
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yd = 0;
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#if defined(RPI)
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//LOGI("Grabbing input!\n");
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SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_ShowCursor(0);
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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#endif
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}
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void MouseHandler::release() {
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#if defined(RPI)
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//LOGI("Releasing input!\n");
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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SDL_ShowCursor(1);
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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#endif
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}
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void MouseHandler::poll() {
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if (_turnInput != 0) {
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TurnDelta td = _turnInput->getTurnDelta();
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xd = td.x;
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yd = td.y;
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}
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}
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#include "MouseHandler.hpp"
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#include "player/input/ITurnInput.hpp"
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#ifdef RPI
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#include <SDL/SDL.h>
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#include <GLFW/glfw3.h>
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#endif
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MouseHandler::MouseHandler( ITurnInput* turnInput )
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: _turnInput(turnInput)
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{}
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MouseHandler::MouseHandler()
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: _turnInput(0)
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{}
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MouseHandler::~MouseHandler() {
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}
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void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
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_turnInput = turnInput;
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}
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void MouseHandler::grab() {
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xd = 0;
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yd = 0;
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#if defined(RPI)
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//LOGI("Grabbing input!\n");
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SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_ShowCursor(0);
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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#endif
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}
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void MouseHandler::release() {
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#if defined(RPI)
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//LOGI("Releasing input!\n");
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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SDL_ShowCursor(1);
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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#endif
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}
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void MouseHandler::poll() {
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if (_turnInput != 0) {
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TurnDelta td = _turnInput->getTurnDelta();
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xd = td.x;
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yd = td.y;
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}
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}
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