Merge branch 'dedicated-rewrite'
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@@ -47,7 +47,7 @@ bool Mushroom::mayPlaceOn( int tile ) {
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}
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bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
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if (y < 0 || y >= LEVEL_HEIGHT/*Level::maxBuildHeight*/)
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if (y < 0 || y >= LevelConstants::LEVEL_HEIGHT/*Level::maxBuildHeight*/)
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return false;
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int below = level->getTile(x, y - 1, z);
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@@ -53,7 +53,7 @@ bool NetherReactor::canSpawnStartNetherReactor( Level* level, int x, int y, int
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if(!allPlayersCloseToReactor(level, x, y, z)) {
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player->displayClientMessage("All players need to be close to the reactor.");
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return false;
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} else if(y > LEVEL_HEIGHT - 28) {
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} else if(y > LevelConstants::LEVEL_HEIGHT - 28) {
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player->displayClientMessage("The nether reactor needs to be built lower down.");
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return false;
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} else if(y < 2) {
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@@ -22,6 +22,7 @@
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#include "../../item/StoneSlabTileItem.h"
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#include "../../item/SaplingTileItem.h"
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#include "../../item/ItemCategory.h"
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#include "world/level/LevelConstants.h"
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const int Tile::RENDERLAYER_OPAQUE = 0;
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const int Tile::RENDERLAYER_ALPHATEST = 1;
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@@ -512,10 +513,15 @@ bool Tile::shouldRenderFace( LevelSource* level, int x, int y, int z, int face )
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{
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if (face == 0 && y == -1) return false;
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// For fixed size worlds //@todo: external constants rather than magic numbers
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// @fixme @ahtung temp fix
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auto xz = LevelConstants::CHUNK_CACHE_WIDTH == 16 ? 256 :
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LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / 256 / 2);
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if (face == 2 && z == -1) return false;
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if (face == 3 && z == 256) return false;
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if (face == 3 && z == xz) return false;
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if (face == 4 && x == -1) return false;
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if (face == 5 && x == 256) return false;
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if (face == 5 && x == xz) return false;
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// Common
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if (face == 0 && yy0 > 0) return true;
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if (face == 1 && yy1 < 1) return true;
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@@ -130,7 +130,7 @@ Vec3 NetherReactorTileEntity::getSpawnPosition( float minDistance, float varible
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void NetherReactorTileEntity::spawnEnemy() {
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Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
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Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
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while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LEVEL_WIDTH || enemyPosition.z >= LEVEL_DEPTH) {
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while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LevelConstants::LEVEL_WIDTH || enemyPosition.z >= LevelConstants::LEVEL_DEPTH) {
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enemyPosition = getSpawnPosition(3, 4, -1);
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}
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MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
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@@ -140,7 +140,7 @@ void NetherReactorTileEntity::spawnEnemy() {
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void NetherReactorTileEntity::spawnItem() {
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Vec3 itemPosition= getSpawnPosition(3, 4, -1);
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while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LEVEL_WIDTH || itemPosition.z >= LEVEL_DEPTH) {
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while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LevelConstants::LEVEL_WIDTH || itemPosition.z >= LevelConstants::LEVEL_DEPTH) {
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itemPosition = getSpawnPosition(3, 4, -1);
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}
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ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());
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