#include "CowModel.h" CowModel::CowModel() : super(12, 0) { head = ModelPart(0, 0); head.setModel(this); head.addBox(-4, -4, -6, 8, 8, 6, 0); // Head head.setPos(0, 12 - 6 - 2, -8); head.texOffs(22, 0).addBox(-5, -5, -4, 1, 3, 1, 0); // Horn1 head.texOffs(22, 0).addBox(+4, -5, -4, 1, 3, 1, 0); // Horn1 body = ModelPart(18, 4); body.setModel(this); body.addBox(-6, -10, -7, 12, 18, 10, 0); // Body body.setPos(0, 11 + 6 - 12, 2); body.texOffs(52, 0).addBox(-2, 2, -8, 4, 6, 1); leg0.x -= 1; leg1.x += 1; leg0.z += 0; leg1.z += 0; leg2.x -= 1; leg3.x += 1; leg2.z -= 1; leg3.z -= 1; this->zHeadOffs += 2; }