pragma once everywhere

This commit is contained in:
Kolyah35
2026-03-28 00:00:19 +03:00
parent a45c01d013
commit 7d3257669a
575 changed files with 37222 additions and 38345 deletions

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@@ -1,74 +1,72 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchJoinGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchJoinGameScreen_H__
#include "../../Screen.h"
#include "../../components/Button.h"
#include "../../components/RolledSelectionListV.h"
#include "../../../Minecraft.h"
#include "../../../../platform/input/Multitouch.h"
#include "../../../../network/RakNetInstance.h"
namespace Touch {
class JoinGameScreen;
class AvailableGamesList : public RolledSelectionListV
{
int startSelected;
int selectedItem;
ServerList copiedServerList;
friend class JoinGameScreen;
public:
AvailableGamesList(Minecraft* _minecraft, int _width, int _height)
: RolledSelectionListV(_minecraft, _width, _height, 0, _width, 24, _height, 34),
selectedItem(-1),
startSelected(-1)
{
}
protected:
virtual int getNumberOfItems() { return (int)copiedServerList.size(); }
virtual void selectCancel();
virtual void selectStart(int item);
virtual void selectItem(int item, bool doubleClick);
virtual bool isSelectedItem(int item) { return item == selectedItem; }
virtual void renderBackground() {}
virtual void renderItem(int i, int x, int y, int h, Tesselator& t);
};
class JoinGameScreen: public Screen
{
public:
JoinGameScreen();
virtual ~JoinGameScreen();
void init();
void setupPositions();
virtual bool handleBackEvent(bool isDown);
virtual bool isIndexValid(int index);
virtual void tick();
void render(int xm, int ym, float a);
void buttonClicked(Button* button);
bool isInGameScreen();
private:
Button bJoin;
TButton bBack;
TButton bJoinByIp;
THeader bHeader;
AvailableGamesList* gamesList;
};
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchJoinGameScreen_H__*/
#pragma once
#include "../../Screen.h"
#include "../../components/Button.h"
#include "../../components/RolledSelectionListV.h"
#include "../../../Minecraft.h"
#include "../../../../platform/input/Multitouch.h"
#include "../../../../network/RakNetInstance.h"
namespace Touch {
class JoinGameScreen;
class AvailableGamesList : public RolledSelectionListV
{
int startSelected;
int selectedItem;
ServerList copiedServerList;
friend class JoinGameScreen;
public:
AvailableGamesList(Minecraft* _minecraft, int _width, int _height)
: RolledSelectionListV(_minecraft, _width, _height, 0, _width, 24, _height, 34),
selectedItem(-1),
startSelected(-1)
{
}
protected:
virtual int getNumberOfItems() { return (int)copiedServerList.size(); }
virtual void selectCancel();
virtual void selectStart(int item);
virtual void selectItem(int item, bool doubleClick);
virtual bool isSelectedItem(int item) { return item == selectedItem; }
virtual void renderBackground() {}
virtual void renderItem(int i, int x, int y, int h, Tesselator& t);
};
class JoinGameScreen: public Screen
{
public:
JoinGameScreen();
virtual ~JoinGameScreen();
void init();
void setupPositions();
virtual bool handleBackEvent(bool isDown);
virtual bool isIndexValid(int index);
virtual void tick();
void render(int xm, int ym, float a);
void buttonClicked(Button* button);
bool isInGameScreen();
private:
Button bJoin;
TButton bBack;
TButton bJoinByIp;
THeader bHeader;
AvailableGamesList* gamesList;
};
};