forked from Kolyah35/minecraft-pe-0.6.1
pragma once everywhere
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@@ -1,28 +1,26 @@
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#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
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#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
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#include "GuiElement.h"
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#include <vector>
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class Tesselator;
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class Minecraft;
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class GuiElementContainer : public GuiElement {
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public:
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GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
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virtual ~GuiElementContainer();
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virtual void render(Minecraft* minecraft, int xm, int ym);
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virtual void setupPositions();
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virtual void addChild(GuiElement* element);
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virtual void removeChild(GuiElement* element);
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virtual void tick( Minecraft* minecraft );
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virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
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virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
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virtual void keyPressed(Minecraft* minecraft, int key);
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virtual void charPressed(Minecraft* minecraft, char key);
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protected:
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std::vector<GuiElement*> children;
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};
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#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/
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#pragma once
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#include "GuiElement.h"
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#include <vector>
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class Tesselator;
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class Minecraft;
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class GuiElementContainer : public GuiElement {
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public:
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GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
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virtual ~GuiElementContainer();
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virtual void render(Minecraft* minecraft, int xm, int ym);
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virtual void setupPositions();
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virtual void addChild(GuiElement* element);
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virtual void removeChild(GuiElement* element);
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virtual void tick( Minecraft* minecraft );
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virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
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virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
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virtual void keyPressed(Minecraft* minecraft, int key);
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virtual void charPressed(Minecraft* minecraft, char key);
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protected:
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std::vector<GuiElement*> children;
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};
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